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Our Renewed (Day)dream for Daydream Studio

Our Renewed (Day)dream for Daydream Studio

Get a peek behind the curtains as we’ve revitalized our company branding and announce a renewed focus and more details on our first flagship game project.

September 10, 2026 • Company Updates • by Michael Webb

Hi Daydream fans,

First of all, we are incredibly grateful for your support on our first game release, Cosmic Crusaders! So far, we’ve seen 177 views, 20 downloads, and 15 browser play sessions since launch, and we appreciate the feedback from everyone who has played. If you’d like to check out Cosmic Crusaders, you can play in your browser or download the game for Windows/PC and Mac systems by clicking here, and if you’d like more background information behind its development, please read our last newswire post by lead developer Jai Vyas.

Today, though, we’d like to talk to you briefly about the future of Daydream Studio and its titles beyond Cosmic Crusaders. We have spent a couple months internally discussing this future, and we’re excited to let you peek behind the scenes.

So, without further ado:

First: A Fresh Coat of Paint

One place where we knew improvements had to be made was our company branding. The old logo was always meant to be a temporary design, but agreeing on a replacement was easier said than done. Many ideas were thrown around, including a version of the sun logo with sparkles inside it, a version where the cloud fully contained the sun and sparkles, and a serif font design for the wordmark.

In the end, however, we decided that the old logo wasn’t all bad. We grew quite attached to the sun inside of our original design with the rays surrounding it, deciding that this was the most iconic part of the old logo. This led us to simply take this sun design, smooth it out a bit, make the yellow color slightly lighter, and make it our new logo.

The new Daydream Studio logo, featuring a cartoonish sun with rays extending out of it, with text to its right written in a clean serif font called Raleway that says "Daydream Studio".

The new wordmark is using a pre-existing font this time, rather than the original hand-written text. We’re using a font called Raleway, which is publicly available on Google Fonts for personal and commercial use. This font is quite elegant and fits our brand quite well.

We’ve also redesigned the sky gradient to be less harsh, as we liked the general idea, but sometimes struggled to implement it properly in certain contexts. The new gradient gives us more flexibility in terms of what colors we can pair it with and is easier on the eyes. You’re seeing the new gradient now as the background of this very page, but you can also check out how it is being used across our social media platforms, such as Bluesky, X/Twitter, and Discord.

Now that we’ve given the company’s branding a fresh coat of paint, it’s time to decorate that room with a renewed focus on our first flagship game project.

Secondly: Let’s Count With Your Hands

We have not previously discussed Count With Your Hands, our first flagship title, publicly outside of a social media post looking for playtesters back in February. We can now say that our initial playtest program was successful, and the game’s scope has grown since our initial plans came into fruition near the start of this year.

We’re excited to share the first public screenshots of our prototype, alongside our first logo for the game, created by our talented everything-guy Jai Vyas. This is just the first step towards our completed game, as we’ve expanded the game’s story and planned gameplay mechanics. We’re very excited to share more with you as we bring our daydream into reality!

For updates on Count With Your Hands, please follow the game’s official social media pages on Bluesky, X/Twitter, and Instagram, and join the official Daydream Studio Discord server.

To view the below images in their full resolution, right click/hold on the image, then click/tap “Open image in new tab”.

A screenshot of Cosmic Crusaders during gameplay. The player is currently facing Wave 2 on Normal mode, with three enemies surrounding them to their right. A screenshot of Cosmic Crusaders during gameplay. The player is currently facing Wave 2 on Normal mode, with three enemies surrounding them to their right. A screenshot of Cosmic Crusaders during gameplay. The player is currently facing Wave 2 on Normal mode, with three enemies surrounding them to their right. The new Daydream Studio logo, featuring a cartoonish sun with rays extending out of it, with text to its right written in a clean serif font called Raleway that says "Daydream Studio".

Thirdly, A Quick Clarification and a Thank You

We also wanted to quickly update you on our previously announced hosting plans in our one-year anniversary newswire post. We have decided to shelve these plans due to the expense and lack of full time staffing needed to run a reliable hosting service. We apologize for the change of plans. We have instead fully committed to creating games that we’ve been daydreaming about, and we hope you’ll stick around for that.

Finally, thank you very much for reading this Daydream Newswire post. We sincerely appreciate your support of Daydream Studio and our projects!

Sincerely,

The Daydreamers